#pragma once
#include "SgObject.h"

class CSgRegularCylinder : public CSgObject
{
public:
	CSgRegularCylinder( void);
	void Render(void);
	~CSgRegularCylinder(void);
	void SetProperties( int, double, double );
	

private:
	int m_numOfSides;
	double m_Height;
	double m_Radius;
	int m_mapping;
public:
	void SetMapping(int mapping);
};
